LIBRE GRAPHICS CLUB (LGC) is a collaboratively created website and an online repository of teaching-learning materials about Free Software for graphics and visual communication.

The idea was conceived in 2013 after one of the LGC members joined Libre Graphics Meeting in Madrid and had met already mature community of software developers, artist and designers using the software and creating their own. As evidenced in this sound-bite: “The very close interaction among developers with artists and designers is priceless. The opportunity to exchange ideas with other project leaders and programmers focused on graphics is something that you can’t find in other event around the world.” Gustav Gonzalez, Tupi Project; the event left a strong impression and led to long list of baby steps leading to this platform.

Funded by the Arts Council England, this iteration is focused on development and delivery of pilot programme of online sessions form April to August 2021, focusing on artists, community organisers and activists who may be interested in expanding their digital tool-set for graphics and visual communication.

As this resource grows, diversity of pedagogical methods and structured approach alternatives will grow too, thus insuring relevant information is communicated in logical progression. In keeping with the ethos of area of study, all content is released under Free Art License 1.3 and collaboratively produced. Feel free to use, manipulate, distribute accordingly.


FLOSS in art and design represent a set of tools and practices which are based on methodologies and processes of content production and distribution adopted from Free software development and engineering. It is culture and practice which seeks to address contemporary production of authentic creative output whilst rethinking concepts of authorship and originality as conceived in pre-digital age. It is most commonly based on set of copyleft licenses and community practices. The concept of copyleft uses principles of copyright law to preserve the right to use, modify and distribute code or content. Today this idea finds application in range of creative practices such as open video, libre graphics, open hardware, free type, thus creating need to study not only the tools but also methods of this way of working. FLOSS in art and design ranges from engagement with software development community to building own tools and releasing its source code/content for use and manipulation, establishing innovative approaches to creative production.

This material is created to support artists and designers in their exploration of FLOSS culture, theory and practice.





If you are interested in bespoke sessions for yourself, your group or your students; or would like to join us in teaching-learning as part of LGC, please email us on: superoperater AT libregraphics.club